@startuml
sprite $settings_input_hdmi [48x48/16] {
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!define MATERIAL_SETTINGS_INPUT_HDMI(_alias) ENTITY(rectangle,black,settings_input_hdmi,_alias,MATERIAL SETTINGS_INPUT_HDMI)
!define MATERIAL_SETTINGS_INPUT_HDMI(_alias, _label) ENTITY(rectangle,black,settings_input_hdmi,_label, _alias,MATERIAL SETTINGS_INPUT_HDMI)
!define MATERIAL_SETTINGS_INPUT_HDMI(_alias, _label, _shape) ENTITY(_shape,black,settings_input_hdmi,_label, _alias,MATERIAL SETTINGS_INPUT_HDMI)
!define MATERIAL_SETTINGS_INPUT_HDMI(_alias, _label, _shape, _color) ENTITY(_shape,_color,settings_input_hdmi,_label, _alias,MATERIAL SETTINGS_INPUT_HDMI)
skinparam folderBackgroundColor<<MATERIAL SETTINGS_INPUT_HDMI>> White
@enduml